return { { desc = "受到攻击后,自身装填提高30.0%,持续8秒,不可叠加", addition = { "30.0%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高32.2%,持续8秒,不可叠加", addition = { "32.2%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高34.4%,持续8秒,不可叠加", addition = { "34.4%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高36.6%,持续8秒,不可叠加", addition = { "36.6%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高38.8%,持续8秒,不可叠加", addition = { "38.8%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高41.0%,持续8秒,不可叠加", addition = { "41.0%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高43.2%,持续8秒,不可叠加", addition = { "43.2%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高45.4%,持续8秒,不可叠加", addition = { "45.4%(+2.2%)" } }, { desc = "受到攻击后,自身装填提高47.6%,持续8秒,不可叠加", addition = { "47.6%(+2.4%)" } }, { desc = "受到攻击后,自身装填提高50.0%,持续8秒,不可叠加", addition = { "50.0%" } }, desc_get = "受到攻击后,自身装填提高30.0%(满级50.0%),持续8秒,不可叠加", name = "“Z”的反击", init_effect = "", id = 10280, time = 0, picture = "", desc = "受到攻击后,自身装填提高$1,持续8秒,不可叠加", stack = 1, color = "yellow", icon = 10280, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 10000, skill_id = 10280, target = "TargetSelf", time = 8 } } } }