return { { desc = "耐久低于20%时,恢复总耐久度15.0%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "15.0%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度16.1%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "16.1%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度17.2%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "17.2%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度18.3%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "18.3%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度19.4%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "19.4%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度20.5%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "20.5%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度21.6%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "21.6%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度22.7%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "22.7%(+1.1%)" } }, { desc = "耐久低于20%时,恢复总耐久度23.8%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "23.8%(+1.2%)" } }, { desc = "耐久低于20%时,恢复总耐久度25.0%的耐久,15秒内炮击提高30%,每场战斗只能发动1次", addition = { "25.0%" } }, desc_get = "耐久低于20%时,恢复总耐久度15.0%(满级25.0%)的耐久,15秒内炮击提高30%,每场战斗只能发动1次", name = "真红の不死鸟", init_effect = "", id = 10060, time = 0, picture = "", desc = "耐久低于20%时,恢复总耐久度$1的耐久,15秒内炮击提高30%,每场战斗只能发动1次", stack = 1, color = "blue", icon = 10060, last_effect = "Health", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.2, skill_id = 10060, target = "TargetSelf", quota = 1 } } } }