slot0 = Layer slot1 = rawget slot3 = { __index = function (slot0, slot1) return uv0(uv1, slot1) end, __call = function (slot0, slot1) return uv0({ value = value or 0 }, uv1) end, New = function (slot0) return uv0({ value = slot0 or 0 }, uv1) end, Get = function (slot0) return slot0.value end, NameToLayer = function (slot0) return uv0[slot0] end, GetMask = function (...) for slot5 = 1, #{ ... } do if uv0.NameToLayer(slot0[slot5]) ~= nil then slot1 = 0 + 2^slot6 end end return slot1 end } UnityEngine.LayerMask = slot3 setmetatable(slot3, slot3) return slot3