slot0 = class("GuildCommitDonateCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot3 = slot1:getBody().taskId if not getProxy(GuildProxy):getData() then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_no_exist")) return end if not slot5:getDonateTaskById(slot3) then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_not_exist_donate_task")) return end if not slot6:canCommit() then pg.TipsMgr:GetInstance():ShowTips(i18n("common_no_resource")) return end if not slot5:canDonate() then pg.TipsMgr:GetInstance():ShowTips(i18n("guild_donate_times_not enough")) return end pg.ConnectionMgr.GetInstance():Send(62002, { id = slot3 }, 62003, function (slot0) if slot0.result == 0 then slot1 = {} for slot5, slot6 in ipairs(slot0.donate_tasks) do table.insert(slot1, GuildDonateTask.New({ id = slot6 })) end slot2 = getProxy(PlayerProxy) slot3 = slot2:getData() slot4 = uv0:getData() slot4:getMemberById(slot3.id):AddLiveness(uv1:GetLivenessAddition()) slot4:updateDonateTasks(slot1) slot4:updateDonateCount() uv0:updateGuild(slot4) slot6 = uv1:getConfig("award_contribution") slot3:addResources({ guildCoin = slot6 }) slot2:updatePlayer(slot3) slot7 = uv1:getCommitItem() uv2:sendNotification(GAME.CONSUME_ITEM, Item.New({ id = slot7[2], type = slot7[1], count = slot7[3] })) slot8 = {} table.insert(slot8, Item.New({ type = DROP_TYPE_RESOURCE, id = PlayerConst.ResGuildCoin, count = slot6 })) uv2:sendNotification(GAME.GUILD_COMMIT_DONATE_DONE, { awards = slot8, capital = uv1:getConfig("award_capital"), techPoint = uv1:getConfig("award_tech_exp") }) else pg.TipsMgr:GetInstance():ShowTips(errorTip("guild_dissolve_erro", slot0.result)) end end) end return slot0