slot0 = class("GuildUpdateBossMissionFleetCommand", import(".GuildEventBaseCommand")) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.editFleet slot4 = slot2.callback slot5 = slot2.force if not slot0:ExistBoss() then return end function slot6(slot0) if table.getCount(slot0) == 0 then if uv0 then uv0() end return end pg.ConnectionMgr.GetInstance():Send(61013, { fleet = slot0 }, 61014, function (slot0) if slot0.result == 0 then for slot8, slot9 in pairs(uv0) do getProxy(GuildProxy):getData():GetActiveEvent():GetBossMission():UpdateFleet(slot9) end slot1:updateGuild(slot2) uv1:sendNotification(GAME.GUILD_UPDATE_BOSS_FORMATION_DONE) pg.ShipFlagMgr:GetInstance():UpdateFlagShips("inGuildBossEvent") if uv2 then uv2() end else pg.TipsMgr.GetInstance():ShowTips(ERROR_MESSAGE[slot0.result] .. slot0.result) end end) end slot7 = {} for slot11, slot12 in pairs(slot3) do if not slot5 then slot13, slot14 = slot12:IsLegal() if not slot13 then pg.TipsMgr.GetInstance():ShowTips(slot14) return end end slot12:ClearInvaildShip() slot12:RemoveInvaildCommanders() table.insert(slot7, slot0:WarpData(slot12)) end slot6(slot7) end function slot0.WarpData(slot0, slot1) for slot7, slot8 in ipairs(slot1:GetShipIds()) do if slot1:ExistMember(slot8.uid) then table.insert({}, { user_id = slot8.uid, ship_id = slot8.id }) end end slot4 = {} for slot9, slot10 in pairs(slot1:getCommanders()) do table.insert(slot4, { pos = slot9, id = slot10.id }) end return { fleet_id = slot1.id, ships = slot2, commanders = slot4 } end return slot0