slot0 = class("GuildGetActivationEventCommand", import(".GuildEventBaseCommand")) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.callback if not getProxy(GuildProxy):ShouldFetchActivationEvent() and not slot2.force then if slot4 then slot4() end return end pg.ConnectionMgr.GetInstance():Send(61005, { type = 0 }, 61006, function (slot0) if slot0.result == 0 then slot1 = slot0.operation.operation_id if uv0:getData():GetActiveEvent() then slot3:Deactivate() end slot2:GetEventById(slot1):Active(slot0.operation) uv0:AddFetchActivationEventCDTime() uv0:updateGuild(slot2) uv1:sendNotification(GAME.GUILD_GET_ACTIVATION_EVENT_DONE) pg.ShipFlagMgr:GetInstance():UpdateFlagShips("inGuildEvent") pg.ShipFlagMgr:GetInstance():UpdateFlagShips("inGuildBossEvent") if uv2 then uv2() end else if uv0:getData():GetActiveEvent() then slot2:Deactivate() end uv0:updateGuild(slot1) uv1:sendNotification(GAME.ON_GUILD_EVENT_END) if uv2 then uv2() end end end) end return slot0