slot0 = class("DestroyEquipmentsCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot3 = {} slot5 = nil for slot9, slot10 in ipairs(slot1:getBody().equipments) do slot12 = slot10[2] if not getProxy(EquipmentProxy):getEquipmentById(slot10[1]) then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_destroyEquipments_error_noEquip")) return end if slot13.count < slot12 then pg.TipsMgr.GetInstance():ShowTips(i18n("equipment_destroyEquipments_error_notEnoughEquip")) return end table.insert(slot3, { id = slot11, count = slot12 }) if not slot5 then slot14 = false if slot13:isImportance() then slot14 = true end if EquipmentRarity.Gold <= slot13.config.rarity then slot14 = true end if slot13.config.id % 20 >= 10 then slot14 = true end slot5 = slot14 and slot11 end end if slot5 then slot7 = pg.SecondaryPWDMgr slot7:LimitedOperation(slot7.RESOLVE_EQUIPMENT, slot5, function () pg.ConnectionMgr.GetInstance():Send(14008, { equip_list = uv0 }, 14009, function (slot0) if slot0.result == 0 then slot2 = getProxy(PlayerProxy):getData() slot3 = {} slot4 = 0 uv1:sendNotification(EquipmentMediator.NO_UPDATE) for slot9, slot10 in ipairs(uv2) do function (slot0, slot1) print("remove: " .. slot0 .. " " .. slot1) uv0:removeEquipmentById(slot0, slot1) uv1 = uv1 + (slot2.config.destory_gold or 0) * slot1 for slot8, slot9 in ipairs(uv0:getEquipmentById(slot0).config.destory_item or {}) do slot10 = false for slot14, slot15 in ipairs(uv2) do if slot9[1] == uv2[slot14].id then uv2[slot14].count = uv2[slot14].count + slot9[2] * slot1 slot10 = true break end end if not slot10 then table.insert(uv2, Item.New({ type = DROP_TYPE_ITEM, id = slot9[1], count = slot9[2] * slot1 })) end end end(slot10.id, slot10.count) end slot9 = { id = 1, type = slot10, count = slot4 } slot10 = DROP_TYPE_RESOURCE table.insert(slot3, Item.New(slot9)) for slot9, slot10 in ipairs(slot3) do uv1:sendNotification(GAME.ADD_ITEM, slot10) end uv1:sendNotification(GAME.DESTROY_EQUIPMENTS_DONE, slot3) return end pg.TipsMgr.GetInstance():ShowTips(errorTip("equipment_destroyEquipments", slot0.result)) end) end) else slot6() end end return slot0